Rain CS Mouse Settings
Rain uses a Logitech G Pro X Superlight White mouse, this high-end mouse will cost you about $150 on Amazon. Now, here are all of his exact mouse settings:
DPI | 400 |
Mouse Sensitivity | 1.70 |
eDPI (Effective DPI) | 680 |
Zoom Sensitivity | 0.8 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input | On |
Mouse Acceleration | Off |
Like with every professional CS2 (CSGO) player, these are pretty standard mouse settings. As for the sensitivity, it's somewhat standard for competing purposes. But, if you don’t know what DPI — Mouse Sensitivity combo fits you best, make sure to check out our guide on sensitivity in CS2 (CSGO).
Rain CS Crosshair Settings
Here’s everything you need to know about Rain's crosshair:
Draw Outline | 0 |
Alpha | 250 |
Color | 1 |
Blue | 165 |
Green | 255 |
Red | 0 |
Dot | 1 |
Gap | -5 |
Size | 1.5 |
Style | 5 |
Thickness | 1 |
Sniper Width | 1 |
Rain's crosshair is quite simple. It's definitely not for everyone, so make sure to test it out before you go into any competitive games.
Rain’s Crosshair Config
If you want to immediately apply Rain’s current crosshair in CS2 (CSGO), then you simply have to copy and paste the line of text below into your console:
cl_crosshairsize 1.5; cl_crosshairgap -5; cl_crosshairthickness 1; cl_crosshaircolor 1; cl_crosshaircolor_b 165; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairdot 1; cl_crosshairstyle 5; cl_crosshairalpha 250; cl_crosshairgap_useweaponvalue 0; cl_crosshairusealpha 1; cl_crosshair_drawoutline 0; |
Rain's CS Viewmodel Settings
Rain has a pretty basic viewmodel with some minor differences, and here’s all of the information regarding it:
FOV | 64 |
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 1 |
Righthand | 0 |
Bob Lower Amt | 5 |
Bob Amt Lat | 0.1 |
Bob Amt Vert | 0.1 |
Bob Cycle | 0.98 |
Rain's CS Viewmodel Settings
Rain has a pretty basic viewmodel with some minor differences, and here’s all of the information regarding it:
FOV | 64 |
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 1 |
Righthand | 0 |
Bob Lower Amt | 5 |
Bob Amt Lat | 0.1 |
Bob Amt Vert | 0.1 |
Bob Cycle | 0.98 |
These aspect ratios and resolution settings are pretty standard for professional players. Many pros prefer to play on 4:3/1280x960 monitor settings resolution.
Rain’s Advanced Video Settings
Given how we’ve covered the basics, here are Rain's advanced graphic settings:
Global Shadow Quality | High |
Model/Texture Detail | Low |
Texture Streaming | Disabled |
Effect Detail | Low |
Shadow Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | 4x MSAA |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Anisotropic 8x |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
Disabling Wait for Vertical Sync, Motion Blur, and Triple-Monitor Mode is a must. Most of his settings are disabled or low, but he still keeps FXAA Anti-Aliasing and multisampling anti-aliasing mode on higher settings.